For the first action project of my Game-changers course, we were asked to create a scenario and choose the correct game to fit that situation. Throughout the unit, we analyzed a bunch of different games to then write notes on those games. In the notes, we described the game in grave detail, pinpointing the things that work and the struggles of the game. We also discussed what a game was. We came to the conclusion that a game played with only one player is no longer a game; it is actually a puzzle. This project was actually really cool, but quite difficult. It took me a long time to complete this project because of my passion for video games. I wanted to make sure I could share some of my favorite games with my recommendee while making sure it meets the requirements of the situation. I ended up recommending Spades and Chess. Both of these games are some of my favorites and I'm happy that I got a chance to look deeper into these games, and take on the role of a game designer. I really enjoyed creating this project for you guys! I hope you enjoy viewing it as much as I enjoyed creating it.
The classroom setting that I chose was a very simple one. In middle school, after school was a huge part of my life, both emotionally and academically. I met my best friend in after school, as well as some people who helped me turn into the man I am today. After school is a place of fun, but I tried to also make the games stimulating.
Here's a link to my Stat Sheet so that you can think about my games from an analytic point-of-view: Stat Sheet
I chose two games: Chess and Spades. I think they both are great fits for this setting. Chess is more stimulating than Spades, but in most cases, it is less fun. However, Spades is, in most cases, more fun than Chess so they are both great fits, but they lack some of what the other game has. Thinking about the age group I am trying to panther to; I believe that fifth-eighth graders (11-14) would have a lot more fun playing spades. The best part is that all they need is a deck of cards and a surface!
Showing posts with label Chess. Show all posts
Showing posts with label Chess. Show all posts
Wednesday, December 14, 2016
Saturday, December 19, 2015
3D Printing A Chess Set
The name of this course is "Rapid Prototyping." For the second Action Project of my STEAM course this Elective Term, we had to use a design, voted on by our class to create 3D Printed chess pieces. We also had to create a clay and cardboard model of our piece to kind of match the 3D model. This was all extremely fun, and time-consuming, but sometimes time- consuming is a good thing. There was math involved, as we had to calculate the Riemann sum of our 3D Printed piece! All, such cool stuff! The challenge was make every little thing we did precise, and this was a challenge because humans aren't perfect and the design that we had is just a little bit complex. Like I said before, this was a fun project and 3D Printers very well may be the future of humanity!!
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